Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Arrested |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
33 |
The warden takes an interest in Anthony Miller's case. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Anthony Miller's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
38 |
Switched to Merchant (Free Trader). |
6 |
42 |
A sudden war destroys Anthony Miller's trade routes and contacts, forcing Anthony Miller to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Gained a contact. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attempted a risky adventure and was injured. |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |