Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Risk Arch McLachlan's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Arch McLachlan's Contacts or Allies betrays Arch McLachlan, ending Arch McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
Betrayed by a friend. One of Arch McLachlan's Contacts or Allies betrays Arch McLachlan, ending Arch McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
A series of bad deals and decisions force Arch McLachlan into bankruptcy. Arch McLachlan salvages what Arch McLachlan can. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Attacked by enemies and injured. |
8 |
41 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
41 |
Gain Enemy if Arch McLachlan don't already have one. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Arch McLachlan easily defeat. |
9 |
47 |
Gain Enemy if Arch McLachlan don't already have one. |
9 |
48 |
Forced to muster out. |