Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Archibald Mills's Contacts or Allies betrays Archibald Mills, ending Archibald Mills's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Uncover a major conspiracy against Archibald Mills's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
32 |
Find Ancient Technology. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
Archibald Mills have no idea what happened to Archibald Mills – they found Archibald Mills's ship drifting on the fringes of friendly space. |
8 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Archibald Mills's work ends up coming home with Archibald Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |