Crewman Archibald Mills  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 50 M 1 (-2) 2 (-2) 1 (-2) 5 (-1) 11 (1) 3 (-1)1215B3
Blasé, Threatening, Suspicious
 
Skills
Admin 1
Advocate 1
Art (Presentation/Write) 1
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Gun Combat 0
Gunner 0
Language 0
Leadership 0
Mechanic 0
Pilot 0
Profession (Worker) 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Believer Missionary/Humanitarian Junior Project Worker02
Citizen Corporate 12
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Karl Sherris Enemy 1 2 6 4 Ronnin (M/63)
Karl Sherris gained influence with the character’s assistance.
Hamp Jimenez Enemy 0 4 1 2 Tapazmal (M/64)
Hamp Jimenez gains in influence.
Teresa Jephcots Contact 3 6 5 6 Tapazmal (F/56)
Very bad falling out.
Tonya Edward Contact 3 1 1 1 Tapazmal (F/28)
Lala Cunningham Ally 2 0 0 3 Tapazmal (F/43)
Lala Cunningham is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 21 Archibald Mills faith is shaken.
3 24 Continued as Believer (Missionary/Humanitarian).
3 27 Archibald Mills aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 27 Became a Citizen (Corporate).
4 28 Archibald Mills is rewarded for Archibald Mills's diligence or cunning.
4 31 Promoted to Citizen (Corporate) rank 1.
5 31 Continued as Citizen (Corporate).
5 33 A revolution, attack or other unusual event throws Archibald Mills's life into chaos, forcing Archibald Mills to leave the planet.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 A romantic relationship ends badly. Gain a Rival or Enemy.
7 37 Continued as Merchant (Merchant Marine).
7 39 Make an unexpected connection outside Archibald Mills's normal circles. Gain a Contact.
8 41 Continued as Merchant (Merchant Marine).
8 44 Make an unexpected connection outside Archibald Mills's normal circles. Gain a Contact.
9 45 Continued as Merchant (Merchant Marine).
9 48 Befriend a useful ally in one sphere. Gain an Ally.
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