Armand Alardice  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 50 M 5 (-1) 6 (0) 2 (-2) 3 (-1) 11 (1) 5 (-1)5623B5
Overly thin
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Merchant Marine Crewman01
Rogue Enforcer 01
Drifter Barbarian 13
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
George Daniels Ally 1 0 1 5 Cassilldan (F/18)
Antone Wilson Rival 1 1 1 1 Thaggeshi (M/55)
Antone Wilson gained power at the expense of a third party who now blames the character.
Loy Dickman Ally 1 0 3 3 Thaggeshi (M/86)
Loy Dickman gained power at the expense of a third party who now blames the character.
Merrill Dean Enemy 0 4 4 1 Thaggeshi (M/24)
Laverne Boyd Enemy 0 2 0 5 Thaggeshi (F/23)
Laverne Boyd has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Hard times caused by a lack of interstellar trade costs Armand Alardice Armand Alardice's job.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Armand Alardice gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 A revolution, attack or other unusual event throws Armand Alardice's life into chaos, forcing Armand Alardice to leave the planet.
4 27 Failed to qualify for Enforcer (Rogue).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 A series of bad deals and decisions force Armand Alardice into bankruptcy. Armand Alardice salvages what Armand Alardice can.
5 28 Became a Rogue (Enforcer).
5 30 Involved in a feud with a rival criminal organization.
6 32 Voluntarily left Enforcer
6 32 Became a Drifter (Barbarian).
6 33 Armand Alardice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 36 Continued as Drifter (Barbarian).
7 38 Betrayed by a friend. One of Armand Alardice's Contacts or Allies betrays Armand Alardice, ending Armand Alardice's career. That Contact or Ally becomes a Rival or Enemy.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 39 Armand Alardice secretly provide religious rites for a dying leader or noble, although they do not share Armand Alardice's faith. Gain an Ally in the family and a Rival who disagrees with Armand Alardice's choice.
8 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 42 Continued as Believer (Missionary/Humanitarian).
9 45 A new romantic starts. Gain an Ally.
10 46 Voluntarily left Missionary/Humanitarian
10 46 Returned to Drifter (Barbarian).
10 48 Find an Alien Artifact.
10 50 Promoted to Drifter (Barbarian) rank 1.
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