Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Promoted to Scout (Courier) rank 2. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Arther Welch's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
41 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
45 |
Invited to take part in a controversial event or exhibition that improves Arther Welch's social standing. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Entertainer (Performer) rank 1. |