Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Arthur Foster is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Arthur Foster's fortune on a possibility lucrative deal and win. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Arthur Foster rise to a position of power in Arthur Foster's colony or corporation. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
A revolution, attack or other unusual event throws Arthur Foster's life into chaos, forcing Arthur Foster to leave the planet. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Scarred. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Arthur Foster's Contacts or Allies betrays Arthur Foster, ending Arthur Foster's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |