Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Accused of a crime |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
33 |
A guard takes a dislike to Arthur Newman. |
5 |
34 |
Returned to Prisoner (Inmate). |
5 |
36 |
Parole hearing. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Spend time with an alien race. Gain a contact. |