Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Arthur Palmer join a gambling circle on board. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Arthur Palmer's Contacts or Allies betrays Arthur Palmer, ending Arthur Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
34 |
Arthur Palmer spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Arthur Palmer survey an alien world. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Entertainer (Artist). |
8 |
46 |
Criticised a questionable political leader on Arthur Palmer's homeworld, causing his downfall. Gain an Enemy |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Arthur Palmer far from home. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |