Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Explorer |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Artie Vargas's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Artie Vargas survey an alien world. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Artie Vargas's ship is damaged, and Artie Vargas have to hitch-hike Artie Vargas's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
40 |
Gift causes a former ally to turn on Artie Vargas and betray Artie Vargas. One Ally or Contact becomes an Enemy. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |