Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
The planetary government interferes with Arvid Ray's research for political or religious reasons. Arvid Ray continue working openly and gain an Enemy. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
27 |
Refuse to join a cheat in some fashion. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
Win a prestigious prize for Arvid Ray's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
An expedition or voyage goes wrong, leaving Arvid Ray stranded in the wilderness. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Arvid Ray's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |