Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Aubrey McNab secretly provide religious rites for a dying leader or noble, although they do not share Aubrey McNab's faith. Gain an Ally in the family and a Rival who disagrees with Aubrey McNab's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Aubrey McNab secretly provide religious rites for a dying leader or noble, although they do not share Aubrey McNab's faith. Gain an Ally in the family and a Rival who disagrees with Aubrey McNab's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Aubrey McNab come into conflict with a splinter group Aubrey McNab's own religion which maintains Aubrey McNab's version is the wrong one. Gain 1 Rivals. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Moved to a new world. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Aubrey McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Nearly killed. Owe 20,000 for medical bills. |