Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
August Oneil learn something August Oneil should not have – a corporate secret, a political scandal – which August Oneil can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Amnesia. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in August Oneil's scout ship. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
38 |
Accused of a crime |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
44 |
Attacked by another prisoner. |
8 |
44 |
Continued as Prisoner (Fixer). |
8 |
45 |
A guard takes a dislike to August Oneil. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |