Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Baxter Brewer's work ends up coming home with Baxter Brewer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Imperial trade restrictions force Baxter Brewer out of business. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Baxter Brewer come into conflict with a splinter group Baxter Brewer's own religion which maintains Baxter Brewer's version is the wrong one. Gain 1 Rivals. |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
38 |
Contact with Government. |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
44 |
Attacked by enemies that Baxter Brewer easily defeat. |
9 |
44 |
Gain Enemy if Baxter Brewer don't already have one. |
10 |
44 |
Continued as Drifter (Wanderer). |
10 |
48 |
Baxter Brewer do not know what happened to Baxter Brewer. There is a gap in Baxter Brewer's memory. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |