Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Psychologically damaged by Benjiman Collins's time in the scouts. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Benjiman Collins's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |