Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Bennie Romero botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Given a special assignment or duty in Bennie Romero's unit. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Army (Infantry). |
4 |
28 |
Thrown into a brutal ground war |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
33 |
Advanced training in a specialist field |
5 |
35 |
Attempt at commissioned failed. |
6 |
35 |
Continued as Army (Infantry). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Bennie Romero run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |