Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Bernie Fleming's work ends up coming home with Bernie Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Arrested and charged. |
3 |
27 |
Hired a lawyer to beat the charges. |
3 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
31 |
A police detective or rival criminal forces Bernie Fleming to flee and vows to hunt Bernie Fleming down. Gain an Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Bernie Fleming accepted an offer of inducements to betray Bernie Fleming's faith. Gain 230,000 in cash. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Became a Drifter (Wanderer). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
45 |
Failed to qualify for Physician (Scholar). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
48 |
Bernie Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |