Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Contact with Government. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Bertie Fleming secretly provide religious rites for a dying leader or noble, although they do not share Bertie Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Bertie Fleming's choice. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Good fortune |