Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Bessie Sabilline's work ends up coming home with Bessie Sabilline, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Gained a contact. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Bessie Sabilline Bessie Sabilline's job. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Bessie Sabilline's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Bessie Sabilline's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Bessie Sabilline's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Became a Navy (Flight) with the new title Crewman. |
9 |
46 |
Bessie Sabilline foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |