Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Bessie Sims into bankruptcy. Bessie Sims salvages what Bessie Sims can. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Perform an exemplary service for the scouts. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Bessie Sims botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Bessie Sims's ship is damaged, and Bessie Sims have to hitch-hike Bessie Sims's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Bessie Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bessie Sims fail to help. Gain an Enemy. |
4 |
30 |
Bessie Sims have no idea what happened to Bessie Sims – they found Bessie Sims's ship drifting on the fringes of friendly space. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Gained a contact. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Bessie Sims spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scholar (Scientist). |
7 |
44 |
Make a breakthrough in Bessie Sims's field. |
7 |
45 |
Promoted to Scholar (Scientist) rank 1. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
49 |
Make a breakthrough in Bessie Sims's field. |
8 |
49 |
Promoted to Scholar (Scientist) rank 2. |