Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Bill Fox's commander’s error or incompetence, but Bill Fox survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
2 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
24 |
Voluntarily left Star Marine |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Bill Fox's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Accused of a crime |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Became a Prisoner (Fixer). |
8 |
45 |
Defeated a prison gang. Gain an Enemy. |