Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Bob Twaddle's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Psychologically damaged by Bob Twaddle's time in the scouts. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
36 |
Bob Twaddle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
36 |
Became a Agent (Intelligence). |
7 |
39 |
Bob Twaddle went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
40 |
Continued as Agent (Intelligence). |
8 |
43 |
Uncover a major conspiracy against Bob Twaddle's employers. |
8 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Agent (Intelligence). |
9 |
47 |
Go undercover to investigate an enemy. |
9 |
47 |
A police detective or rival criminal forces Bob Twaddle to flee and vows to hunt Bob Twaddle down. Gain an Enemy. |
9 |
48 |
Promoted to Agent (Intelligence) rank 3. |