Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Brown Hawkins do not know what happened to Brown Hawkins. There is a gap in Brown Hawkins's memory. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Brown Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Free Trader (Merchant). |
3 |
21 |
Continued as Drifter (Scavenger). |
3 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
29 |
Failed to qualify for Artist (Entertainer). |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
33 |
Survived a risky adventure but gained nothing. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
36 |
Moved to a new world. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Drafted into Courier |
8 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
41 |
Became a Scout (Courier). |
9 |
44 |
Perform an exemplary service for the scouts. |
10 |
45 |
Continued as Scout (Courier). |
10 |
47 |
Accused of a crime |