Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Heavy Weapons (Vehicle) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Scout (Explorer). |
2 |
28 |
Psychologically damaged by Brown McDermot's time in the scouts. |
3 |
28 |
Became a Rogue (Thief). |
3 |
29 |
Brown McDermot spend months in the dangerous criminal underworld. |
3 |
32 |
Promoted to Rogue (Thief) rank 1. |
4 |
32 |
Continued as Rogue (Thief). |
4 |
34 |
A police detective or rival criminal forces Brown McDermot to flee and vows to hunt Brown McDermot down. Gain an Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Brown McDermot refuse to secretly provide religious rites for a dying leader or noble, because they do not share Brown McDermot's faith. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
A notable academic consults with Brown McDermot about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Brown McDermot come into conflict with a splinter group Brown McDermot's own religion which maintains Brown McDermot's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Brown McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
A notable academic consults with Brown McDermot about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |