Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Burr Ward went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Burr Ward easily defeat. |
4 |
32 |
Gain Enemy if Burr Ward don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Voluntarily left Barbarian |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Burr Ward's business expands, Burr Ward's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Political upheaval strikes Burr Ward's homeworld, and Burr Ward is caught up in the revolution. |
8 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |