Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Buster Middlemiss's time in the scouts. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Buster Middlemiss's work ends up coming home with Buster Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Buster Middlemiss's Contacts or Allies betrays Buster Middlemiss, ending Buster Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Join a social movement. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Buster Middlemiss do not know what happened to Buster Middlemiss. There is a gap in Buster Middlemiss's memory. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
Risk Buster Middlemiss's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Buster Middlemiss is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |