Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Make a breakthrough in Butler Remmington's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Win a prestigious prize for Butler Remmington's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scholar (Scientist) rank 3. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
An expedition or voyage goes wrong, leaving Butler Remmington stranded in the wilderness. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Opponents of Butler Remmington's belief system ambush Butler Remmington. |
5 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Butler Remmington is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Butler Remmington as an Enemy. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
42 |
Butler Remmington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Gained a contact. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |