Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Caleb Moore's Contacts or Allies betrays Caleb Moore, ending Caleb Moore's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
30 |
Caleb Moore is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Good fortune |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Caleb Moore is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Returned to Scout (Courier). |
6 |
40 |
Caleb Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Caleb Moore fail to help. Gain an Enemy. |
6 |
40 |
Caleb Moore's ship is damaged, and Caleb Moore have to hitch-hike Caleb Moore's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Caleb Moore spend a great deal of time on the fringes of Charted Space. |
8 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Forced to muster out. |