Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Cameron Lucas's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Cameron Lucas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Returned to Merchant (Merchant Marine). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
39 |
Became a Scholar (Field Researcher). |
8 |
40 |
Entangled in a bureaucratic or legal morass that distracts Cameron Lucas from Cameron Lucas's work. |
9 |
43 |
Continued as Scholar (Field Researcher). |
9 |
44 |
Moved to a new world. |
9 |
47 |
Forced to muster out. |