Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Carey Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Severely injured. Fully recovered. |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Carey Shelton's Contacts or Allies betrays Carey Shelton, ending Carey Shelton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Carey Shelton easily defeat. |
4 |
31 |
Gain Enemy if Carey Shelton don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
48 |
Gained a contact. |
8 |
50 |
Forced to muster out. |