Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Flight |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Find Ancient Technology. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Carlton Fabble's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Carlton Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |