Carrie George  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 50 M 6 (0) 6 (0) 7 (0) 7 (0) 6 (0) 8 (0)667768
Kind, Overly wide-set nostrils, Fun to be around
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Deception 1
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Investigate 2
Mechanic 0
Melee (Striking) 1
Pilot 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Army Army Support Private01
Agent Corporate Agent Field Agent23
Drifter Wanderer 01
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Severely injured. Fully recovered. Owe 15,000 for medical bills.
2 22 Failed to qualify for Scientist (Scholar).
2 22 Submitted to the draft.
2 22 Continued as Scout (Explorer).
2 23 Carrie George's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3 26 Became a Army (Army Support) with the new title Private.
3 30 Given a special assignment or duty in Carrie George's unit.
3 30 Forced to muster out.
4 30 Became a Agent (Corporate Agent).
4 32 Advanced training in a specialist field.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 37 An investigation takes on a dangerous turn.
5 37 Scarred. Owe 1,250 for medical bills.
5 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Advanced training in a specialist field.
6 42 Forced to muster out.
7 42 Failed to qualify for Merchant Marine (Merchant).
7 42 Became a Drifter (Wanderer).
7 46 Injured. Fully recovered. Owe 2,500 for medical bills.
8 46 Entered Merchant Academy with the Shipboard curriculum.
8 47 Spent the college years partying.
8 47 Dropped out of the merchant academy.
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