Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Political upheaval strikes Cary Staff's homeworld, and Cary Staff is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Cary Staff's life into chaos, forcing Cary Staff to leave the planet. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Drafted into Line/Crew |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
Commanding officer takes an interest in Cary Staff's career. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Cary Staff faith is shaken. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Cary Staff retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Cary Staff aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |