Corporal Clara Morrison  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 50 M 2 (-2) 3 (-1) 5 (-1) 9 (1) 6 (0) 3 (-1)235963
Self-made, Doubtful, Constantly twitches nose
 
Skills
Athletics 0
Drive 0
Flyer 0
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Profession (Worker) 0
Recon 1
Stealth 0
Streetwise 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal14
Agent Law Enforcement Corporal14
 
Name Type Affinity Enmity Power Influence Species
Adele Keating Rival 1 3 4 1 Tapazmal (F/17)
Adele Keating is particularly unusual, such as an artificial intelligence or very alien being.
Dylan Ocallaghan Rival 0 4 0 0 Tapazmal (M/17)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 21 On the front lines of a planetary assault and occupation.
2 22 Continued as Marine (Marine Support).
2 26 A mission goes disastrously wrong due to Clara Morrison's commander’s error or incompetence, but Clara Morrison survive.
2 26 Report commander and gain an Enemy.
3 26 Continued as Marine (Marine Support).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
4 30 Continued as Marine (Marine Support).
4 34 Advanced training in a specialist field
4 34 Forced to muster out.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 37 Advanced training in a specialist field.
6 38 Continued as Agent (Law Enforcement).
6 41 An investigation takes on a dangerous turn.
6 41 Hard times caused by a lack of interstellar trade costs Clara Morrison's job.
7 42 Continued as Agent (Law Enforcement).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
7 46 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 46 Continued as Agent (Law Enforcement).
8 50 Clara Morrison's work ends up coming home with Clara Morrison, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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