Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Clark Mulvahil's trade routes and contacts, forcing Clark Mulvahil to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Given specialist training in vehicles. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Established a network of contacts. Gain 3 contacts. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |