Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Clark Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Clark Skidd refused an offer of inducements to betray Clark Skidd's faith. Gain 6 enemies. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Clark Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Clark Skidd's work ends up coming home with Clark Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
43 |
Gain Enemy if Clark Skidd don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Lost eye or limb. Owe 1,250 for medical bills. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |