Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Claude McMillan come into conflict with a splinter group Claude McMillan's own religion which maintains Claude McMillan's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
32 |
Claude McMillan's work is sabotaged by unknown parties. Claude McMillan may salvage what Claude McMillan can and give up. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Accepted a deal with criminal or other figure under investigation. |
7 |
36 |
Switched to Merchant (Free Trader). |
7 |
38 |
A sudden war destroys Claude McMillan's trade routes and contacts, forcing Claude McMillan to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Became a Drifter (Wanderer). |
8 |
39 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
44 |
Claude McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Returned to Believer (Holy Warrior). |
10 |
47 |
Claude McMillan is chosen to represent Claude McMillan's faith in a vid show or other highly public forum. |
10 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |