Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
24 |
A police detective or rival criminal forces Clayton Banks to flee and vows to hunt Clayton Banks down. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Clayton Banks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
33 |
Clayton Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Switched to Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Clayton Banks's trade routes and contacts, forcing Clayton Banks to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Clayton Banks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
42 |
Clayton Banks secretly provide religious rites for a dying leader or noble, although they do not share Clayton Banks's faith. Gain an Ally in the family and a Rival who disagrees with Clayton Banks's choice. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Clayton Banks faith is shaken. |