Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Clayton Fergusson's work ends up coming home with Clayton Fergusson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Clayton Fergusson easily defeat. |
2 |
24 |
Gain Enemy if Clayton Fergusson don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Clayton Fergusson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Clayton Fergusson's Contacts or Allies betrays Clayton Fergusson, ending Clayton Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Clayton Fergusson have been following false teachings! |