Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Clem Black's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Clem Black join a gambling circle on board. |
4 |
31 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Gain a contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Clem Black's Contacts or Allies betrays Clem Black, ending Clem Black's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |