Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Clifford McIntire's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster leaves several injured, and others blame Clifford McIntire, forcing Clifford McIntire to leave Clifford McIntire's career. Gain a Rival. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Clifford McIntire's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Clifford McIntire's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired. |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |