Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Colonel Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Returned to Entertainer (Journalist). |
4 |
28 |
Public opinion turns on Colonel Mcarthy. |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Colonel Mcarthy do not know what happened to Colonel Mcarthy. There is a gap in Colonel Mcarthy's memory. |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
33 |
Study Science (Life Sciences/Xenology) as a hobby. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Broker). |
7 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
43 |
A good deal ensures Colonel Mcarthy is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |