Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Colonel Meredeth spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Psychologically damaged by Colonel Meredeth's time in the scouts. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
37 |
Colonel Meredeth have no idea what happened to Colonel Meredeth – they found Colonel Meredeth's ship drifting on the fringes of friendly space. |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
38 |
Colonel Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Colonel Meredeth's Contacts or Allies betrays Colonel Meredeth, ending Colonel Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |