Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Navy (Line/Crew). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Abuse Dair Usrimgi's position for profit. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Dair Usrimgi foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Display heroism in battle, saving the whole ship. |
7 |
46 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
46 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
47 |
During a battle, defeat or victory depends on Dair Usrimgi's actions. Dair Usrimgi actions lead to an honorabe discharge. |