Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Dalton Lord have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Dalton Lord have no idea what happened to Dalton Lord – they found Dalton Lord's ship drifting on the fringes of friendly space. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Explorer (Scout). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Dalton Lord's Contacts or Allies betrays Dalton Lord, ending Dalton Lord's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
38 |
Good fortune. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Birth or Death involving a family member or close friend. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |