Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Thief). |
2 |
30 |
Crime pays off. Gain victim as Enemy. |
2 |
31 |
Promoted to Rogue (Thief) rank 1. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Failed to qualify for Enforcer (Rogue). |
3 |
31 |
Continued as Rogue (Thief). |
3 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
35 |
Continued as Rogue (Thief). |
4 |
39 |
A police detective or rival criminal forces Darrell Beck to flee and vows to hunt Darrell Beck down. Gain an Enemy. |
5 |
39 |
Failed to qualify for Worker (Citizen). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
41 |
Advanced training in a specialist field. |
5 |
43 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
43 |
Voluntarily left Line/Crew |
6 |
43 |
Failed to qualify for Pirate (Rogue). |
6 |
43 |
Became a Drifter (Wanderer). |
6 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
47 |
Promoted to Drifter (Wanderer) rank 1. |