Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Good fortune |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Rewarded for a successful mission. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of David McCnaghty's Contacts or Allies betrays David McCnaghty, ending David McCnaghty's career. That Contact or Ally becomes a Rival or Enemy. |