Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Dean Reynolds's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Dean Reynolds's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Physician). |
3 |
29 |
Caught cheating in some fashion, advancing Dean Reynolds's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
A rival researcher blackens Dean Reynolds's name or steals Dean Reynolds's research. Gain a Rival. |
3 |
29 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
A rival researcher blackens Dean Reynolds's name or steals Dean Reynolds's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Physician) rank 2. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Make a breakthrough in Dean Reynolds's field. |
8 |
50 |
Forced to muster out. |