Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Gained a contact. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Dee McDonaugh is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Dee McDonaugh do not know what happened to Dee McDonaugh. There is a gap in Dee McDonaugh's memory. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Voluntarily left Merchant Marine |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
39 |
Dee McDonaugh aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Accused of a crime. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |