Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Delbert Carter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
22 |
Became a Merchant (Broker). |
4 |
26 |
Continued as Merchant (Broker). |
4 |
28 |
Risk Delbert Carter's fortune on a possibility lucrative deal and win. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
Good fortune |
6 |
34 |
Voluntarily left Broker |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Delbert Carter is caught in the periphery of a scandal. |
8 |
46 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Delbert Carter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |